1. Color and Light: A Guide for the Realist Painter by James Gurney
2. Imaginative Realism: How to Paint What Doesn’t Exist by the same James Gurney.
3. Digital Painting Techniques: Practical Techniques of Digital Art Masters (Masters Collection)
4. Figure Drawing for All It’s Worth By Andrew Loomis
5. Dream Worlds: Production Design for Animation by Hans Bacher
6. Sargent Portrait Drawings: 42 Works by John Singer Sargent (Dover Art Library)
7. Beasts of Burden by Evan Dorkin and Jill Thompson.
8. reMIND (Vol. 1) By Jason Brubaker.
9. The Human Machine By George B. Bridgeman
I finished both of Gurney’s books a few times, as well as reading through his whole blog archives. I have to say that he taught me about art more than anyone else had ever done so. And I proclaimed him my mentor. (No, he didn’t know that :D). Digital Painting Technique, this one I got on a whim. I have way way too many digital art how-to for them to really show any anything I didn’t know anymore (knowing does not translate into actual skill, just a note), but it has Kekai Kotaki (of Guildwars fame) in it. And, well, I like Kakai. *Shrugs*
I actually own ‘figure drawing for all its worth’ before… in a form of xeroxes, half the actual size, with illegible texts. Glad to finally own a proper copy.
Beast of Burden – I do own the floppy versions. So this is a pure luxury purchase, I do like to read it again without worrying my sweaty hands would melt the darn book.
ReMIND, since I’m coloring book 2, I thought I should get book one in hand, even though I have read them all on the web already.
